I was glad to receive Batman: The Telltale series as a Christmas present. It had peaked my interest on release, but not enough for me to commit waiting from August to December to finish it. This is because originally the full game was broken into five separate episodes that were each released over the five months, as with all of Telltale’s other series. The format of the game is very different to what most of us are used to playing also. Telltale’s Batman is a point and click game, a sort of choose your own adventure, that moulds its story around the choices you make. At the end of each episode you are given a list of the most important decisions and shown the percentage of players who made the same choices as you. Adding to the pressure, sometimes a nice “she/he will remember that” pops up in the top corner of the screen to remind you that you are changing the story.
I am a huge fan of other recent Batman games (Arkham Asylum, Arkham City, Arkham Knight) in which you spend stalking criminals as Batman most of the time. What made this game interesting was the fact that you had a chance to explore the persona of Bruce Wayne. Often you are given the choice of dealing with certain characters in your cape or in your business suit. I found myself picking the latter. Being able to navigate the political side of Gotham as Bruce Wayne made the Batman story feel fresh. After all, the rest of the game gives you ample time to beat down on some thugs. As the game is set pretty early on in the life of Batman, Telltale gave themselves a fairly blank slate to work with. This has meant that characters such as reporter Vicki Vale and Oswald Cobblepot have been given new coats of paint, making them more central to this particular Batman story.
You have opportunities throughout to team up with or reject the help of each and every character in the game. The most fun duo to play as was definitely Bruce Wayne and Selina Kyle (Catwoman). Unfortunately what starts off as a good representation of the Bruce/Selina dynamic turns extremely cringe-worthy if you pursue a romance with her. I found myself laughing at many serious moments in the game beyond Catwoman also. I do dislike a Batman that takes itself too seriously though, so it did not ruin the game too much.
Gameplay-wise I was not blown away. I played Batman: The Telltale series on Xbox One and as with those who played on PC, I experienced some lagging issues. Especially at the beginning of the final episode. Although not game breaking, it did make fight sequences using quick time events a lot less immersive. I also was excited to use Batman’s arsenal of gadgets to solve crime as the world’s greatest detective. Mainly all you get are CSI type sections where you link correct pieces of evidence together. I found these tedious as by the time Batman talks through everything and tells you the story out loud at the end, you have already figured it out in your own head ten minutes prior.
Overall it is not a bad way to entertain oneself, especially if you are looking for something short and simple. The story kept me interested especially since Bruce Wayne had a more active part in the narrative. As I have played some other Telltale series, I thought I had the decision formula down. Batman definitely has a more nuanced decision making system. Although when you are familiar with Batman lore, it can make some decisions seem pointless. I was also very glad I played all episodes in a chunk, unlike Telltale’s Walking Dead there was zero emotional connection to the game, so I probably would have grown bored playing one episode a month.